40K BatRep - Tyranids vs Chaos Space Marines

1500 point -- 1vs1 -- Crusade -- Hammer and Anvil

So a long awaited rematch with my Chaotic friend John - my Tyranids were eager to revenge themselves after the fiasco of our last game (1500vs 16??)

Tyranid Army list

Hive Tyrant - Boneswords & Lashwhip
Hive Tyrant - Sheddershard Beetles
Zoanthropes (3)
Warriors (3) - Boneswords
Hormagaunts (16)
Termagaunts (16)
Raveners (4)
Exocrine
Mawloc
Carnifex Brood (2) - Bioplasma

As you can see I don't like to kit my men out too much - the total opposite to my opponent

Chaos Army List (approx)

Daemon Prince - Mark of Khorne, The Black Mace
Khorne Bezerkers (10) - Rhino
Marine Squad (10) - Plasma Gun, Heavy Bolter
Marine Squad (10) - Plasma Gun, Heavy Bolter
Obliterators (3)
Obliterators (3)
Obliterators (3) 

After my friend realising how powerful Obliterators are he decided to go for an extremely unbalanced army list relying almost entirely on it's heavy support. I'd also learned from experience that the Daemon Prince was something I couldn't take lightly - now that my Lashwhip & Bonesword combo didn't render it impotent

The Setup


Turn 1 Chaos

My lucky B@%&£"D Mate managed to steal the initiative so I deployed first and went second. Rather uneventful turn of shooting - but managed to slay two of the three Zoans. He'd seen the damage they could reap in earlier games on his heavy support but I was a bit surprised he aimed at them this time as he had no real armour so to speak of. I had sent them out to draw fire away from the Exocrine which was new this game - knowing it would draw fire due to it playing a key role in taking out those damn Obliterators.

Turn 1 Tyranids

Straight in for the kill. My strategy was to neutralise his troops choices asap to stop them claiming any objective points. It worked way better than I was expecting. The Ravener's huge movement and a lucky charge roll meant they went to work straight away.


Turn 2 Chaos

Having sufficient combat strength to crush the Raveners with his Oblit's the Daemon Prince could continue to hide behind the building by the tape measure. Another uneventlful turn of shooting where a lot of bullets bounced off my last remaining Zoan. The other shots were targeted at the Hormies which were getting ready to charge out.


Turn 2 Tyranids

In a desperate attempt to draw out the Daemon I sent the Hormies and Carnifex's into combat with the Obliterators. What resulted was a whole lot of nothing but rather surprisingly one got brought down in either combat. So not bad all in all. A well placed warp blast from my Hive Tyrant managed to crack the shell on the rhino to get at those tasty Bezerkers as well.


Turn 3 Chaos

What Carnifex? Hormies? Where I don't see any? 11 smacks with a Black Mace later and all manner of bugs have been squished. The Bezerkers also managed to make a marathon sprint across the board, assualting 11"! on top of their 6" move. Four got dragged into obvlivion by my new Hive Tyrant, who was clearly pissed off I didn't give him any weapon upgrades. Then...they did nothing in return. Probably way too knackered after that run.

Turn 3 Tyranids

The Mawloc makes it's fateful, terrifying appearance - hitting directly under the Obliterators and pounding a wound out of each of them. Then tempting fate my friend asked if it could die from perils of the warp - Only on a roll of 1 I laughed -- rolling a 1. Well at least it earned it's points cost, like your Daemon Prince. Wait, what Daemon Prince? Having poured all remaining sourced of firepower into it, my Warlord HT performed a desperate charge and managed to slay it, abeit taking two wounds himself. His poorer relation HT meanwhile was chewing through the remaining Zerks as the gaunts decided points were for the taking and progressed up the board.


Turn 4 Chaos

The remaining Obliterators -- well -- obliterated my Hive tyrant and his Warriors leaving three Objective tokens sitting halfway between a squad of Marines having a picnic in the castle and my remaining gaunts.

Turn 4 Tyranids

Mopping up the remaining Obliterators was satisfying. The game was as good as over. My friend decided rather than risk the oncoming monsters he'd hole up and wait for the dropship. Starship Troopers style.

Turn 5 Chaos

Dismal shooting. Scared Marines - the beginning of the end.

Turn 5 Tyranids

1 spray of Shreddershard Beetles and my friend called it GG

Victory Tyranids
11VP - 7VP

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