My unbeaten Tyranid army are finally fully painted and anticipating the new codex with eager claws!
All that remains is to base the gribbling devils. Yet that is no small decision.
I based the army on the formorians from celtic myths. Sea demons of sorts so figured it would be great to do some water effects. It's a hard call between screwing up their bases with varnish/pva and doing some standard grey sand/rubble bases.
Army list is as follows:
-Hive Tyrant
-3 Warriors
-4 Warriors
-16 Hgaunts
-16 Tgants
-8 Gstealers
-2 Carnifex
-1 Mawloc
I recently replaced my 3 Lictors with 4 warriors and a 2+ save for my Tyrant. Good trade off but can't help but miss them
"Let me in coach" |
Hopefully good enough to match their awesome fluff.
Not sure about you guys but I'm itching to get my hands on the new rules. Holding off playing any more 40k until then.
I almost found myself back on ebay bidding on a bundle of three Carnifex. We'll see if that purchase paid off for someone who bagged them at just over £30.
Hope for that persons sake they get made a bit better in the new rules.
I've personally got my eyes set on that Haruspex/Exocrine. I'm figured the Exocrine would fill a much needed gap in shooting that I, and I assume most, tyranid players have.
My Zoanthropes could use some support on the field while the rest of the Gibbering horde rushes about cutting at things.
Just noticed on GW's site that the Nid's have been made available for purchase. How glorious. I might even make a quick purchase on their site right now...unless I find it cheaper on a rival hehe
New 6th ed book arrived the other day. Damaged in post. Let's see what GW customer service are made of.
Otherwise it made for an interesting read. First off -- the same stories from the last codex. Are you serious? That is just damn lazy.
The rules themselves have been widely criticised by the fans as having nerfed the race beyond tournament application.
The first big hit is boneswords. Now AP3 much to the delight of my chaos friend who runs terminators and obliterators.
This said, all of the units I run have been made cheaper with the exception of warriors. Now I can afford my lictors and warriors.
I read the rules for lictors eagerly hoping they had addressed the fatal flaw in their esrlier design.
Oh yes! The whole point of a lictor is as a teleport homer for your deepstrikers. Namely the Mawloc, an underrated unit if ever there was one.
Lictors used to have to start in reserve which meant they could come after your Mawloc?! What?
Now they can start on the board meaning the game play is back on.
Large blast strength 6 AP2. No scatter and potential to hit twice...
What Terminators?
Ok so they've been made weaker as an army. This is balanced by the point reduction. I admit I haven't used them but look forward to the new challenges.
'Just because I'm cheap doesn't mean I'm easy'
Oh man, my first loss with the Nid's. It was a pretty good scrap but ended up being totally decided by a Demon Prince rolling instant death on the blessings chart. Alongside a special rule, the name of which escapes me, meant that he was hitting my Hive Tyrant and BOTH Carnifexs on 3+, wounding on 2+ no armour saves, and instant killing.
How could we lose from this vantage point? The mind boggles
There are gonna need to be some serious shake ups to stop that happening again. Before each game was a white wash but I need to think harder and longer about strategy, especially with an army list that hasn't changed in the last five games.
By the by it seems GW's customer service team has lived up to expectation. Sent out a replacement after I sent them photo's of the bashed up Codex with paintbrush that I ordered from them.
Next game will see a vast change in strategy and army list, and more than likely a confusing amount of proxying...
Should be interesting as I see myself leaning towards trying the new beasties as that's the way GW have led players from what I can see.
New army list sorted but still haven't had a chance to play them. First game is anticipated to be against Necrons. An army I have no experience of. Should be interesting.
Turns out my good friend playing Chaos had made a little bit of maths error ($#@!@#$) was playing 1500 points Tyranids against 1680 of chaos...hmm...might be some wrist slapping involved in our next game -- already dusting off the range rulers.
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